Struct freya::prelude::Attribute

pub struct Attribute {
    pub name: &'static str,
    pub value: AttributeValue,
    pub namespace: Option<&'static str>,
    pub volatile: bool,
}
Expand description

An attribute on a DOM node, such as id="my-thing" or href="https://example.com"

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§name: &'static str

The name of the attribute.

§value: AttributeValue

The value of the attribute

§namespace: Option<&'static str>

The namespace of the attribute.

Doesn’t exist in the html spec. Used in Dioxus to denote “style” tags and other attribute groups.

§volatile: bool

An indication of we should always try and set the attribute. Used in controlled components to ensure changes are propagated

Implementations§

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impl Attribute

pub fn new( name: &'static str, value: impl IntoAttributeValue, namespace: Option<&'static str>, volatile: bool ) -> Attribute

Create a new Attribute from a name, value, namespace, and volatile bool

“Volatile” referes to whether or not Dioxus should always override the value. This helps prevent the UI in some renderers stay in sync with the VirtualDom’s understanding of the world

Trait Implementations§

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impl Clone for Attribute

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fn clone(&self) -> Attribute

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Attribute

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for Attribute

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fn eq(&self, other: &Attribute) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Attribute

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn from(t: T) -> T

Returns the argument unchanged.

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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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const ALIGN: usize = _

The alignment of pointer.
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The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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Drops the object pointed to by the given pointer. Read more
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type Output = T

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Convert from a type to another type.
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Convert from a type to another type.
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Performs the conversion.
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Performs the conversion.
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