pub struct Node {Show 15 fields
pub width: Size,
pub height: Size,
pub minimum_width: Size,
pub minimum_height: Size,
pub maximum_width: Size,
pub maximum_height: Size,
pub main_alignment: Alignment,
pub cross_alignment: Alignment,
pub padding: Gaps,
pub margin: Gaps,
pub offset_x: Length<f32, Measure>,
pub offset_y: Length<f32, Measure>,
pub direction: DirectionMode,
pub position: Position,
pub has_layout_references: bool,
}
Expand description
Node layout configuration
Fields§
§width: Size
Dimentions
height: Size
§minimum_width: Size
§minimum_height: Size
§maximum_width: Size
§maximum_height: Size
§main_alignment: Alignment
§cross_alignment: Alignment
§padding: Gaps
Inner padding
margin: Gaps
Inner margin
offset_x: Length<f32, Measure>
Inner position offsets
offset_y: Length<f32, Measure>
§direction: DirectionMode
Direction in which it’s inner Nodes will be stacked
position: Position
§has_layout_references: bool
A Node might depend on inner sizes but have a fixed position, like scroll views.
Implementations§
§impl Node
impl Node
pub fn from_size_and_direction(
width: Size,
height: Size,
direction: DirectionMode
) -> Node
pub fn from_size_and_direction( width: Size, height: Size, direction: DirectionMode ) -> Node
Construct a new Node given a size and a direction
pub fn from_size_and_scroll(
width: Size,
height: Size,
offset_x: Length<f32, Measure>,
offset_y: Length<f32, Measure>
) -> Node
pub fn from_size_and_scroll( width: Size, height: Size, offset_x: Length<f32, Measure>, offset_y: Length<f32, Measure> ) -> Node
Construct a new Node given a size and a scroll
pub fn from_size_and_padding(width: Size, height: Size, padding: Gaps) -> Node
pub fn from_size_and_padding(width: Size, height: Size, padding: Gaps) -> Node
Construct a new Node given a size and padding
pub fn from_size_and_alignments_and_direction(
width: Size,
height: Size,
main_alignment: Alignment,
cross_alignment: Alignment,
direction: DirectionMode
) -> Node
pub fn from_size_and_alignments_and_direction( width: Size, height: Size, main_alignment: Alignment, cross_alignment: Alignment, direction: DirectionMode ) -> Node
Construct a new Node given a size, alignments and a direction
pub fn from_size_and_margin(width: Size, height: Size, margin: Gaps) -> Node
pub fn from_size_and_margin(width: Size, height: Size, margin: Gaps) -> Node
Construct a new Node given a size and a direction
pub fn from_size_and_direction_and_margin(
width: Size,
height: Size,
direction: DirectionMode,
margin: Gaps
) -> Node
pub fn from_size_and_direction_and_margin( width: Size, height: Size, direction: DirectionMode, margin: Gaps ) -> Node
Construct a new Node given a size and a direction and some margin,
pub fn from_size_and_alignments_and_direction_and_padding(
width: Size,
height: Size,
main_alignment: Alignment,
cross_alignment: Alignment,
direction: DirectionMode,
padding: Gaps
) -> Node
pub fn from_size_and_alignments_and_direction_and_padding( width: Size, height: Size, main_alignment: Alignment, cross_alignment: Alignment, direction: DirectionMode, padding: Gaps ) -> Node
Construct a new Node given a size, alignments and a direction
pub fn from_size_and_position(
width: Size,
height: Size,
position: Position
) -> Node
pub fn from_size_and_position( width: Size, height: Size, position: Position ) -> Node
Construct a new Node given a size and a position
pub fn does_depend_on_inner(&self) -> bool
pub fn does_depend_on_inner(&self) -> bool
Has properties that depend on the inner Nodes?
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Node
impl Send for Node
impl Sync for Node
impl Unpin for Node
impl UnwindSafe for Node
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
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§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
§impl<T> NoneValue for Twhere
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impl<T> NoneValue for Twhere T: Default,
type NoneType = T
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§impl<T> Pointable for T
impl<T> Pointable for T
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