Struct freya::prelude::WindowConfig

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pub struct WindowConfig<T>where
    T: Clone,{
Show 15 fields pub width: f64, pub height: f64, pub min_width: Option<f64>, pub min_height: Option<f64>, pub max_width: Option<f64>, pub max_height: Option<f64>, pub decorations: bool, pub title: &'static str, pub transparent: bool, pub state: Option<T>, pub background: Color, pub icon: Option<Icon>, pub on_setup: Option<Arc<Box<fn(_: &mut Window)>>>, pub on_exit: Option<Arc<Box<fn(_: &mut Window)>>>, pub window_builder_hook: Option<Box<dyn Fn(&mut WindowBuilder)>>,
}
Expand description

Configuration for a Window.

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§width: f64

Width of the Window.

§height: f64

Height of the window.

§min_width: Option<f64>

Minimum width of the Window.

§min_height: Option<f64>

Minimum height of the window.

§max_width: Option<f64>

Maximum width of the Window.

§max_height: Option<f64>

Maximum height of the window.

§decorations: bool

Enable Window decorations.

§title: &'static str

Title for the Window.

§transparent: bool

Make the Window transparent or not.

§state: Option<T>

A custom value to consume from your app.

§background: Color

Background color of the Window.

§icon: Option<Icon>

The Icon of the Window.

§on_setup: Option<Arc<Box<fn(_: &mut Window)>>>

Setup callback.

§on_exit: Option<Arc<Box<fn(_: &mut Window)>>>

Exit callback.

§window_builder_hook: Option<Box<dyn Fn(&mut WindowBuilder)>>

Hook function called with the Window Builder.

Trait Implementations§

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impl<T> Default for WindowConfig<T>where T: Clone,

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fn default() -> WindowConfig<T>

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> !RefUnwindSafe for WindowConfig<T>

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impl<T> !Send for WindowConfig<T>

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impl<T> !Sync for WindowConfig<T>

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impl<T> Unpin for WindowConfig<T>where T: Unpin,

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impl<T> !UnwindSafe for WindowConfig<T>

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impl<T> Any for Twhere T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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