Struct freya_renderer::WindowEnv
source · pub struct WindowEnv<State: Clone> { /* private fields */ }
Expand description
Manager for a Window
Implementations§
source§impl<T: Clone> WindowEnv<T>
impl<T: Clone> WindowEnv<T>
sourcepub fn new(
window_config: WindowConfig<T>,
event_loop: &EventLoop<EventMessage>
) -> Self
pub fn new( window_config: WindowConfig<T>, event_loop: &EventLoop<EventMessage> ) -> Self
Setup the Window and related features
sourcepub fn window_mut(&mut self) -> &mut Window
pub fn window_mut(&mut self) -> &mut Window
Get a mutable reference to the Window.
sourcepub fn process_layout(
&mut self,
rdom: &FreyaDOM,
font_collection: &mut FontCollection
) -> (Layers, Viewports)
pub fn process_layout( &mut self, rdom: &FreyaDOM, font_collection: &mut FontCollection ) -> (Layers, Viewports)
Measure the layout
sourcepub fn start_render(
&mut self,
layers: &Layers,
viewports: &Viewports,
font_collection: &mut FontCollection,
hovered_node: &HoveredNode,
rdom: &FreyaDOM
)
pub fn start_render( &mut self, layers: &Layers, viewports: &Viewports, font_collection: &mut FontCollection, hovered_node: &HoveredNode, rdom: &FreyaDOM )
Start rendering the RealDOM to Window
sourcepub fn finish_render(&mut self)
pub fn finish_render(&mut self)
Finish all rendering in the Window
sourcepub fn run_on_setup(&mut self)
pub fn run_on_setup(&mut self)
Run the on_setup
callback that was passed to the launch function
sourcepub fn run_on_exit(&mut self)
pub fn run_on_exit(&mut self)
Run the on_exit
callback that was passed to the launch function
Trait Implementations§
Auto Trait Implementations§
impl<State> !RefUnwindSafe for WindowEnv<State>
impl<State> !Send for WindowEnv<State>
impl<State> !Sync for WindowEnv<State>
impl<State> Unpin for WindowEnv<State>where State: Unpin,
impl<State> !UnwindSafe for WindowEnv<State>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T, O> SuperFrom<T> for Owhere
O: From<T>,
impl<T, O> SuperFrom<T> for Owhere O: From<T>,
§fn super_from(input: T) -> O
fn super_from(input: T) -> O
Convert from a type to another type.
§impl<T, O, M> SuperInto<O, M> for Twhere
O: SuperFrom<T, M>,
impl<T, O, M> SuperInto<O, M> for Twhere O: SuperFrom<T, M>,
§fn super_into(self) -> O
fn super_into(self) -> O
Convert from a type to another type.