pub struct AccessibilityManager {
    pub nodes: Vec<(NodeId, Node)>,
    pub node_classes: NodeClassSet,
    pub focused_id: NodeId,
}
Expand description

Manages the Accessibility integration.

Fields§

§nodes: Vec<(NodeId, Node)>

Accessibility Nodes

§node_classes: NodeClassSet

Accessibility tree

§focused_id: NodeId

Current focused Accessibility Node.

Implementations§

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impl AccessibilityManager

pub fn new(focused_id: NodeId) -> AccessibilityManager

pub fn wrap(self) -> Arc<Mutex<AccessibilityManager>>

Wrap it in a Arc<Mutex<T>>.

pub fn clear(&mut self)

Clear the Accessibility Nodes.

pub fn push_node(&mut self, id: NodeId, node: Node)

pub fn add_node( &mut self, dioxus_node: &NodeRef<'_, CustomAttributeValues>, node_areas: &NodeAreas, accessibility_id: NodeId, node_accessibility: &AccessibilityNodeState )

Add a Node to the Accessibility Tree.

pub fn set_focus_with_update( &mut self, new_focus_id: NodeId ) -> Option<TreeUpdate>

Update the focused Node ID and generate a TreeUpdate if necessary.

pub fn build_root(&mut self, root_name: &str) -> Node

Create the root Accessibility Node.

pub fn process(&mut self, root_id: NodeId, root_name: &str) -> TreeUpdate

Process the Nodes accessibility Tree

pub fn set_focus_on_next_node( &mut self, direction: AccessibilityFocusDirection ) -> TreeUpdate

Focus the next/previous Node starting from the currently focused Node.

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